terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Resolve()

MethodBase System.Runtime.Remoting.Messaging.CADMethodRef.Resolve ( )
inline

Definition at line 20 of file CADMethodRef.cs.

21 {
22 int num = 1;
23 string text = this.typeName;
24 if (num == 0)
25 {
26 }
27 string[] array = this.param_names;
28 if (this.ctor)
29 {
30 }
31 string text2 = this.methodName;
32 if (this.generic_arg_names != null)
33 {
34 }
35 if (this.generic_arg_names != null)
36 {
37 }
38 if (this.generic_arg_names != null)
39 {
40 string text3 = this.methodName;
41 string[] array2 = this.generic_arg_names;
42 string[] array3 = this.param_names;
43 string[] array4 = this.param_names;
44 }
46 }
class f__AnonymousType0<< Count > j__TPar

References System.array, System.Runtime.Remoting.Messaging.CADMethodRef.ctor, System.Runtime.Remoting.Messaging.CADMethodRef.generic_arg_names, j__TPar, System.Runtime.Remoting.Messaging.CADMethodRef.methodName, System.Runtime.Remoting.Messaging.CADMethodRef.param_names, System.text, and System.Runtime.Remoting.Messaging.CADMethodRef.typeName.