class f__AnonymousType0<< Count > j__TPar
readonly bool CanGoIntoVoidVault
static GetItemSettings GetItemInDropItemCheck
static GetItemSettings LootAllSettings
GetItemSettings(bool LongText=false, bool NoText=false, bool CanGoIntoVoidVault=false, [Optional] Action< Item > StepAfterHandlingSlotNormally)
static GetItemSettings PickupItemFromWorld
static GetItemSettings ItemCreatedFromItemUsage
static GetItemSettings InventoryUIToInventorySettingsShowAsNew
static GetItemSettings NPCEntityToPlayerInventorySettings
readonly Action< Item > StepAfterHandlingSlotNormally
void HandlePostAction(Item item)
static GetItemSettings InventoryEntityToPlayerInventorySettings
static void MakeNewAndShiny(Item item)
static GetItemSettings LootAllSettingsRegularChest
static GetItemSettings InventoryUIToInventorySettings