terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TypeNameHandling.cs
Go to the documentation of this file.
1
using
System
;
2
using
Newtonsoft.Json.Shims
;
3
4
namespace
Newtonsoft.Json
5
{
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// Token: 0x02000039 RID: 57
7
[
Preserve
]
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[Flags]
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public
enum
TypeNameHandling
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{
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// Token: 0x04000119 RID: 281
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None
= 0,
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// Token: 0x0400011A RID: 282
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Objects
= 1,
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// Token: 0x0400011B RID: 283
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Arrays
= 2,
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// Token: 0x0400011C RID: 284
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All
= 3,
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// Token: 0x0400011D RID: 285
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Auto
= 4
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}
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}
Newtonsoft.Json.Shims
Definition
PreserveAttribute.cs:4
Newtonsoft.Json.TypeNameHandling
TypeNameHandling
Definition
TypeNameHandling.cs:10
Newtonsoft.Json.ObjectCreationHandling.Auto
@ Auto
Newtonsoft.Json.PreserveReferencesHandling.All
@ All
Newtonsoft.Json.PreserveReferencesHandling.Objects
@ Objects
Newtonsoft.Json.PreserveReferencesHandling.Arrays
@ Arrays
Newtonsoft.Json.DateParseHandling.None
@ None
Newtonsoft.Json
Definition
BsonArray.cs:8
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__ComObject.cs:4
source
Newtonsoft.Json
TypeNameHandling.cs
Generated by
1.10.0