terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void GUIPVPIcons.Draw ( )
inline

Definition at line 100 of file GUIPVPIcons.cs.

101 {
102 if (!true)
103 {
104 }
105 if (!true)
106 {
107 }
110 bool playerOver = this._playerOver;
111 if (!playerOver)
112 {
113 this._lastPlayerOver = (playerOver ? 1 : 0);
114 }
115 if (!playerOver)
116 {
117 }
118 if (!playerOver)
119 {
120 }
121 int num = 255;
122 if (num == 0)
123 {
124 }
125 if (num == 0)
126 {
127 }
128 int myPlayer = Main.myPlayer;
130 if (rectangle == null)
131 {
132 }
133 int myPlayer2 = Main.myPlayer;
134 int myPlayer3 = Main.myPlayer;
136 int myPlayer4 = Main.myPlayer;
137 int num2 = 1936;
138 if (num2 == 0)
139 {
140 }
141 int teamCooldown = Main.teamCooldown;
143 if (num2 == 0)
144 {
145 }
146 }
class f__AnonymousType0<< Count > j__TPar
static void FlushBatches()
Definition Main.cs:5092
static int myPlayer
Definition Main.cs:2337
static int teamCooldown
Definition Main.cs:1567

References _playerOver, Controller.ControllerActionManager.AnyControllerConnected, Terraria.Main.FlushBatches(), PageControllerLayoutDefinition< T >.Instance, j__TPar, Terraria.Main.myPlayer, and Terraria.Main.teamCooldown.