terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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StencilOperation.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Microsoft.Xna.Framework.Graphics
4
{
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// Token: 0x020003A3 RID: 931
6
public
enum
StencilOperation
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{
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// Token: 0x0400272D RID: 10029
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Keep
,
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// Token: 0x0400272E RID: 10030
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Zero
,
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// Token: 0x0400272F RID: 10031
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Replace
,
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// Token: 0x04002730 RID: 10032
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Increment
,
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// Token: 0x04002731 RID: 10033
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Decrement
,
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// Token: 0x04002732 RID: 10034
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IncrementSaturation
,
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// Token: 0x04002733 RID: 10035
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DecrementSaturation
,
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// Token: 0x04002734 RID: 10036
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Invert
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}
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}
Microsoft.Xna.Framework.Graphics.Blend.Zero
@ Zero
Microsoft.Xna.Framework.Graphics.StencilOperation
StencilOperation
Definition
StencilOperation.cs:7
Microsoft.Xna.Framework.Graphics.StencilOperation.Keep
@ Keep
Microsoft.Xna.Framework.Graphics.StencilOperation.Replace
@ Replace
Microsoft.Xna.Framework.Graphics.StencilOperation.IncrementSaturation
@ IncrementSaturation
Microsoft.Xna.Framework.Graphics.StencilOperation.Decrement
@ Decrement
Microsoft.Xna.Framework.Graphics.StencilOperation.Increment
@ Increment
Microsoft.Xna.Framework.Graphics.StencilOperation.DecrementSaturation
@ DecrementSaturation
Microsoft.Xna.Framework.Graphics.StencilOperation.Invert
@ Invert
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
System
Definition
__ComObject.cs:4
source
Microsoft
Xna
Framework
Graphics
StencilOperation.cs
Generated by
1.10.0