terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Complete() [1/7]

void System.Net.Sockets.SocketAsyncResult.Complete ( )
inline

Definition at line 111 of file SocketAsyncResult.cs.

112 {
113 SocketOperation socketOperation = this.operation;
114 bool cleanedUp = this.socket.CleanedUp;
115 Type type = this.socket.GetType();
116 int num = 1;
117 base.IsCompleted = num != 0;
118 Socket socket = this.socket;
119 bool completed_synchronously = this.completed_synchronously;
120 SocketOperation socketOperation2 = this.operation;
121 if (!completed_synchronously)
122 {
123 AsyncCallback async_callback = this.async_callback;
124 if (async_callback != null)
125 {
126 if (async_callback == null)
127 {
128 }
129 if (type != null || async_callback == null)
130 {
131 }
132 }
133 }
134 }
class f__AnonymousType0<< Count > j__TPar

References System.Net.Sockets.Socket.CleanedUp, j__TPar, System.Net.Sockets.SocketAsyncResult.operation, and System.Net.Sockets.SocketAsyncResult.socket.

Referenced by System.Net.Sockets.SocketAsyncResult.Complete(), System.Net.Sockets.SocketAsyncResult.Complete(), System.Net.Sockets.SocketAsyncResult.Complete(), System.Net.Sockets.SocketAsyncResult.Complete(), System.Net.Sockets.SocketAsyncResult.Complete(), System.Net.Sockets.SocketAsyncResult.Complete(), and System.Net.Sockets.SocketAsyncResult.CompleteDisposed().