terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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FloatArray_10.cs
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1using System;
3
4// Token: 0x0200000E RID: 14
5public struct FloatArray_10
6{
7 // Token: 0x17000016 RID: 22
8 public float this[int index]
9 {
10 get
11 {
12 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
13 }
14 set
15 {
16 }
17 }
18
19 // Token: 0x04000017 RID: 23
20 private float val0;
21
22 // Token: 0x04000018 RID: 24
23 private float val1;
24
25 // Token: 0x04000019 RID: 25
26 private float val2;
27
28 // Token: 0x0400001A RID: 26
29 private float val3;
30
31 // Token: 0x0400001B RID: 27
32 private float val4;
33
34 // Token: 0x0400001C RID: 28
35 private float val5;
36
37 // Token: 0x0400001D RID: 29
38 private float val6;
39
40 // Token: 0x0400001E RID: 30
41 private float val7;
42
43 // Token: 0x0400001F RID: 31
44 private float val8;
45
46 // Token: 0x04000020 RID: 32
47 private float val9;
48}