terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Apply()

void Terraria.Graphics.Shaders.ArmorShaderDataSet.Apply ( int shaderId,
Entity entity,
[Optional] DrawData? drawData )
inline

Definition at line 20 of file ArmorShaderDataSet.cs.

21 {
23 EffectTechnique <CurrentTechnique>k__BackingField = Main.pixelShader.<CurrentTechnique>k__BackingField;
24 long num = 0L;
25 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
26 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Graphics.Shaders.ArmorShaderDataSet._shaderDataCount, j__TPar, System.L, and Terraria.Main.pixelShader.