terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Dispose()

void System.IO.Compression.DeflateStreamNative.Dispose ( bool disposing)
inline

Definition at line 29 of file DeflateStreamNative.cs.

30 {
31 bool flag = this.disposed;
32 if (flag)
33 {
34 if (!flag)
35 {
36 }
37 if (this.z_stream != null)
38 {
39 this.z_stream.Dispose();
40 }
41 return;
42 }
43 int num = 1;
44 this.disposed = num != 0;
45 GC.SuppressFinalize(this);
46 }
class f__AnonymousType0<< Count > j__TPar
static void SuppressFinalize(object obj)
Definition GC.cs:116
DeflateStreamNative.SafeDeflateStreamHandle z_stream

References System.IO.Compression.DeflateStreamNative.Dispose(), System.IO.Compression.DeflateStreamNative.disposed, j__TPar, System.GC.SuppressFinalize(), and System.IO.Compression.DeflateStreamNative.z_stream.

Referenced by System.IO.Compression.DeflateStream.Dispose(), System.IO.Compression.DeflateStreamNative.Dispose(), and System.IO.Compression.DeflateStreamNative.Finalize().