terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Apply()

override bool Terraria.WorldBuilding.Modifiers.Blotches.Apply ( Point origin,
int x,
int y,
params object[] args )
inline

Definition at line 141 of file Modifiers.cs.

142 {
143 int num = GenBase._random.InternalSample();
144 int num2 = GenBase._random.InternalSample();
145 double chance = this._chance;
146 UnifiedRandom random = GenBase._random;
147 int minX = this._minX;
148 UnifiedRandom random2 = GenBase._random;
149 int maxX = this._maxX;
150 long num3 = 0L;
151 int num4 = random2.Next((int)num3, maxX);
152 UnifiedRandom random3 = GenBase._random;
153 int minY = this._minY;
154 int num5 = 1;
155 int num6 = random3.Next((int)num3, num5);
156 UnifiedRandom random4 = GenBase._random;
157 int maxY = this._maxY;
158 long num7 = 0L;
159 int num8 = random4.Next((int)num7, maxY);
160 return base.UnitApply(origin, maxY, y, args);
161 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WorldBuilding.Modifiers.Blotches._chance, Terraria.WorldBuilding.Modifiers.Blotches._maxX, Terraria.WorldBuilding.Modifiers.Blotches._maxY, Terraria.WorldBuilding.Modifiers.Blotches._minX, Terraria.WorldBuilding.Modifiers.Blotches._minY, Terraria.WorldBuilding.GenBase._random, Terraria.Utilities.UnifiedRandom.InternalSample(), j__TPar, System.L, and Terraria.Utilities.UnifiedRandom.Next().