terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

override void Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity.Update ( int frameCount)
inline

Definition at line 1091 of file AmbientSky.cs.

1092 {
1093 int num = 1;
1094 base.Update(frameCount);
1095 if (num == 0)
1096 {
1097 }
1098 int num2 = 1;
1099 if (num2 == 0)
1100 {
1101 }
1102 if (num2 == 0)
1103 {
1104 }
1105 int num3 = 1;
1106 if (num3 == 0)
1107 {
1108 }
1109 if (num3 != 0)
1110 {
1111 if (num3 == 0)
1112 {
1113 }
1114 bool isItRaining = Main.IsItRaining;
1115 if (num3 == 0)
1116 {
1117 }
1118 }
1119 int lifeTime = this.LifeTime;
1121 int num4 = 32640;
1124 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.IsItRaining, j__TPar, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.LifeTime, Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.OpacityNormalizedTimeToFadeOut, and Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.TimeEntitySpawnedIn.