terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateVelocity()

override void Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity.UpdateVelocity ( int frameCount)
inlinevirtual

Reimplemented from Terraria.GameContent.Skies.AmbientSky.FadingSkyEntity.

Definition at line 1057 of file AmbientSky.cs.

1058 {
1059 float x = this._magnetAccelerations.X;
1060 float y = this._magnetAccelerations.Y;
1061 float x2 = this._magnetPointTarget.X;
1062 float x3 = this._positionVsMagnet.X;
1063 if (!true)
1064 {
1065 }
1066 float y2 = this._magnetPointTarget.Y;
1067 float y3 = this._positionVsMagnet.Y;
1068 if (!true)
1069 {
1070 }
1071 float x4 = this._velocityVsMagnet.X;
1072 float y4 = this._velocityVsMagnet.Y;
1073 float x5 = this._positionVsMagnet.X;
1074 float y5 = this._positionVsMagnet.Y;
1078 if (!true)
1079 {
1080 }
1081 if (!true)
1082 {
1083 }
1084 float x6 = this._velocityVsMagnet.X;
1085 float y6 = this._velocityVsMagnet.Y;
1087 this.Rotation = x5;
1088 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity._magnetAccelerations, Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity._magnetPointTarget, Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity._positionVsMagnet, Terraria.GameContent.Skies.AmbientSky.SlimeBalloonGroupSkyEntity._velocityVsMagnet, j__TPar, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.