terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ComputeRayAndDistance()

bool UnityEngine.EventSystems.PhysicsRaycaster.ComputeRayAndDistance ( PointerEventData eventData,
Ray ray,
int eventDisplayIndex,
float distanceToClipPlane )
inlineprotected

Definition at line 91 of file PhysicsRaycaster.cs.

92 {
93 float x = eventData.<position>k__BackingField.x;
94 float y = eventData.<position>k__BackingField.y;
95 eventDisplayIndex.m_value = eventData;
96 float x2 = eventData.<position>k__BackingField.x;
97 float y2 = eventData.<position>k__BackingField.y;
99 Vector3 direction = ray.direction;
100 return true;
101 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.