terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Equals() [1/3]

bool UnityEngine.Matrix4x4.Equals ( Matrix4x4 other)
inline

Definition at line 46 of file Matrix4x4.cs.

47 {
48 /*
49An exception occurred when decompiling this method (060003B1)
50
51ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean UnityEngine.Matrix4x4::Equals(UnityEngine.Matrix4x4)
52
53 ---> System.Exception: Basic block has to end with unconditional control flow.
54{
55 Block_0:
56 stloc:float32(var_0_06, ldfld:float32(Matrix4x4::m30, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
57 stloc:float32(var_1_0D, ldfld:float32(Matrix4x4::m30, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
58 stloc:float32(var_2_14, ldfld:float32(Matrix4x4::m20, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
59 stloc:float32(var_3_1B, ldfld:float32(Matrix4x4::m20, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
60 stloc:float32(var_4_22, ldfld:float32(Matrix4x4::m10, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
61 stloc:float32(var_5_2A, ldfld:float32(Matrix4x4::m10, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
62 stloc:float32(var_6_32, ldfld:float32(Matrix4x4::m31, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
63 stloc:float32(var_7_3A, ldfld:float32(Matrix4x4::m31, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
64 stloc:float32(var_8_42, ldfld:float32(Matrix4x4::m21, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
65 stloc:float32(var_9_4A, ldfld:float32(Matrix4x4::m21, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
66 stloc:float32(var_10_52, ldfld:float32(Matrix4x4::m11, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
67 stloc:float32(var_11_5A, ldfld:float32(Matrix4x4::m11, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
68 stloc:float32(var_12_62, ldfld:float32(Matrix4x4::m01, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
69 stloc:float32(var_13_6A, ldfld:float32(Matrix4x4::m01, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
70 stloc:float32(var_14_72, ldfld:float32(Matrix4x4::m32, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
71 stloc:float32(var_15_7A, ldfld:float32(Matrix4x4::m32, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
72 stloc:float32(var_16_82, ldfld:float32(Matrix4x4::m22, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
73 stloc:float32(var_17_8A, ldfld:float32(Matrix4x4::m22, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
74 stloc:float32(var_18_92, ldfld:float32(Matrix4x4::m12, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
75 stloc:float32(var_19_9A, ldfld:float32(Matrix4x4::m12, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
76 stloc:float32(var_20_A2, ldfld:float32(Matrix4x4::m02, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
77 stloc:float32(var_21_AA, ldfld:float32(Matrix4x4::m02, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
78 stloc:float32(var_22_B2, ldfld:float32(Matrix4x4::m03, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
79 stloc:float32(var_23_BA, ldfld:float32(Matrix4x4::m13, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
80 stloc:float32(var_24_C2, ldfld:float32(Matrix4x4::m03, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
81 stloc:float32(var_25_CA, ldfld:float32(Matrix4x4::m13, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
82 stloc:float32(var_26_D2, ldfld:float32(Matrix4x4::m23, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
83 stloc:float32(var_27_DA, ldfld:float32(Matrix4x4::m33, ldloc:valuetype UnityEngine.Matrix4x4&(this)))
84 stloc:float32(var_28_E2, ldfld:float32(Matrix4x4::m23, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
85 stloc:float32(var_29_EA, ldfld:float32(Matrix4x4::m33, ldloc:Matrix4x4[exp:valuetype UnityEngine.Matrix4x4&](other)))
86}
87
88 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
89 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
90 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
91 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
92 --- End of inner exception stack trace ---
93 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
94 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1683
95*/;
96 }