terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetShimmerGlitterColor() [1/2]

static Color Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerGlitterColor ( bool top,
float worldPositionX,
float worldPositionY )
inlinestatic

Definition at line 250 of file LiquidRenderer.cs.

251 {
252 if (!true)
253 {
254 }
255 Color color;
256 Vector4 vector = color.ToVector4();
257 if (!true)
258 {
259 }
260 float shimmerGlitterOpacity = LiquidRenderer.GetShimmerGlitterOpacity(true, worldPositionX, worldPositionY);
261 if (!true)
262 {
263 }
264 return 1;
265 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Liquid.LiquidRenderer.GetShimmerGlitterOpacity(), j__TPar, and Microsoft.Xna.Framework.Graphics.Color.ToVector4().