terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
DebuggableAttribute.cs
Go to the documentation of this file.
1using System;
3
4namespace System.Diagnostics
5{
6 // Token: 0x020005CC RID: 1484
7 [AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module, AllowMultiple = false)]
8 [ComVisible(true)]
9 public sealed class DebuggableAttribute : Attribute
10 {
11 // Token: 0x06002D51 RID: 11601 RVA: 0x00064518 File Offset: 0x00062718
16
17 // Token: 0x0400194F RID: 6479
19
20 // Token: 0x020005CD RID: 1485
21 [ComVisible(true)]
22 [Flags]
23 public enum DebuggingModes
24 {
25 // Token: 0x04001951 RID: 6481
26 None = 0,
27 // Token: 0x04001952 RID: 6482
28 Default = 1,
29 // Token: 0x04001953 RID: 6483
31 // Token: 0x04001954 RID: 6484
33 // Token: 0x04001955 RID: 6485
35 }
36 }
37}
class f__AnonymousType0<< Count > j__TPar
DebuggableAttribute(DebuggableAttribute.DebuggingModes modes)
DebuggableAttribute.DebuggingModes m_debuggingModes