terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetActiveSound()

ActiveSound Terraria.Audio.SoundPlayer.GetActiveSound ( SlotId id)
inline

Definition at line 62 of file SoundPlayer.cs.

63 {
64 bool flag = this._trackedSounds.Has(id);
65 return this._trackedSounds[id];
66 }
readonly SlotVector< ActiveSound > _trackedSounds

References Terraria.Audio.SoundPlayer._trackedSounds.