terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FindActiveSound()

ActiveSound Terraria.Audio.SoundPlayer.FindActiveSound ( SoundStyle style)
inline

Definition at line 93 of file SoundPlayer.cs.

94 {
96 long num;
97 if (trackedSounds == null)
98 {
99 num = 0L;
100 if (trackedSounds != null)
101 {
102 }
103 }
104 if (num == 0L)
105 {
106 }
107 throw new OutOfMemoryException();
108 }
class f__AnonymousType0<< Count > j__TPar
readonly SlotVector< ActiveSound > _trackedSounds

References Terraria.Audio.SoundPlayer._trackedSounds, j__TPar, and System.L.