terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ColorWriteChannels.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Microsoft.Xna.Framework.Graphics
4
{
5
// Token: 0x0200035D RID: 861
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[Flags]
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public
enum
ColorWriteChannels
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{
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// Token: 0x040024C2 RID: 9410
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None
= 0,
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// Token: 0x040024C3 RID: 9411
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Red
= 1,
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// Token: 0x040024C4 RID: 9412
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Green
= 2,
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// Token: 0x040024C5 RID: 9413
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Blue
= 4,
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// Token: 0x040024C6 RID: 9414
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Alpha
= 8,
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// Token: 0x040024C7 RID: 9415
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All
= 15
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}
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}
Microsoft.Xna.Framework.Graphics.ColorWriteChannels
ColorWriteChannels
Definition
ColorWriteChannels.cs:8
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Alpha
@ Alpha
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.None
@ None
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Blue
@ Blue
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.All
@ All
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Green
@ Green
Microsoft.Xna.Framework.Graphics.ColorWriteChannels.Red
@ Red
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
System
Definition
__ComObject.cs:4
source
Microsoft
Xna
Framework
Graphics
ColorWriteChannels.cs
Generated by
1.10.0