terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ HandleScaleWithScreenSize()

virtual void UnityEngine.UI.CanvasScaler.HandleScaleWithScreenSize ( )
inlineprotectedvirtual

Definition at line 334 of file CanvasScaler.cs.

335 {
336 int num = 1;
337 Vector2 renderingDisplaySize = this.m_Canvas.renderingDisplaySize;
338 int targetDisplay = this.m_Canvas.targetDisplay;
339 if (num == 0)
340 {
341 }
342 float y;
343 if (this.m_ScreenMatchMode == CanvasScaler.ScreenMatchMode.MatchWidthOrHeight)
344 {
345 float x = this.m_ReferenceResolution.x;
346 if (!true)
347 {
348 }
349 y = this.m_ReferenceResolution.y;
350 if (!true)
351 {
352 }
354 return;
355 }
357 double num2;
364 }
class f__AnonymousType0<< Count > j__TPar
Vector2 renderingDisplaySize
Definition Canvas.cs:203
CanvasScaler.ScreenMatchMode m_ScreenMatchMode

References j__TPar, UnityEngine.UI.CanvasScaler.m_Canvas, UnityEngine.UI.CanvasScaler.m_MatchWidthOrHeight, UnityEngine.UI.CanvasScaler.m_PrevReferencePixelsPerUnit, UnityEngine.UI.CanvasScaler.m_PrevScaleFactor, UnityEngine.UI.CanvasScaler.m_ReferencePixelsPerUnit, UnityEngine.UI.CanvasScaler.m_ReferenceResolution, UnityEngine.UI.CanvasScaler.m_ScreenMatchMode, UnityEngine.UI.CanvasScaler.matchWidthOrHeight, UnityEngine.UI.CanvasScaler.referencePixelsPerUnit, UnityEngine.Canvas.renderingDisplaySize, UnityEngine.Canvas.targetDisplay, UnityEngine.Vector2.x, and UnityEngine.Vector2.y.