terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ThreadState.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Threading
4
{
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// Token: 0x020001C4 RID: 452
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[Flags]
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public
enum
ThreadState
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{
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// Token: 0x0400090A RID: 2314
10
Running
= 0,
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// Token: 0x0400090B RID: 2315
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StopRequested
= 1,
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// Token: 0x0400090C RID: 2316
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SuspendRequested
= 2,
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// Token: 0x0400090D RID: 2317
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Background
= 4,
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// Token: 0x0400090E RID: 2318
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Unstarted
= 8,
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// Token: 0x0400090F RID: 2319
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Stopped
= 16,
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// Token: 0x04000910 RID: 2320
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WaitSleepJoin
= 32,
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// Token: 0x04000911 RID: 2321
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Suspended
= 64,
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// Token: 0x04000912 RID: 2322
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AbortRequested
= 128,
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// Token: 0x04000913 RID: 2323
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Aborted
= 256
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}
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}
System.Threading.ThreadState
ThreadState
Definition
ThreadState.cs:8
System.Threading.ThreadState.WaitSleepJoin
@ WaitSleepJoin
System.Threading.ThreadState.SuspendRequested
@ SuspendRequested
System.Threading.ThreadState.AbortRequested
@ AbortRequested
System.Threading.ThreadState.Running
@ Running
System.Threading.ThreadState.Aborted
@ Aborted
System.Threading.ThreadState.Suspended
@ Suspended
System.Threading.ThreadState.Background
@ Background
System.Threading.ThreadState.StopRequested
@ StopRequested
System.Threading.ThreadState.Stopped
@ Stopped
System.Threading.ThreadState.Unstarted
@ Unstarted
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System
Definition
__ComObject.cs:4
source
mscorlib
System
Threading
ThreadState.cs
Generated by
1.10.0