terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ThreadState.cs
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1using System;
2
3namespace System.Threading
4{
5 // Token: 0x020001C4 RID: 452
6 [Flags]
7 public enum ThreadState
8 {
9 // Token: 0x0400090A RID: 2314
10 Running = 0,
11 // Token: 0x0400090B RID: 2315
12 StopRequested = 1,
13 // Token: 0x0400090C RID: 2316
15 // Token: 0x0400090D RID: 2317
16 Background = 4,
17 // Token: 0x0400090E RID: 2318
18 Unstarted = 8,
19 // Token: 0x0400090F RID: 2319
20 Stopped = 16,
21 // Token: 0x04000910 RID: 2320
22 WaitSleepJoin = 32,
23 // Token: 0x04000911 RID: 2321
24 Suspended = 64,
25 // Token: 0x04000912 RID: 2322
26 AbortRequested = 128,
27 // Token: 0x04000913 RID: 2323
28 Aborted = 256
29 }
30}