terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Physics2D.cs
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1using System;
4
5namespace UnityEngine
6{
7 // Token: 0x02000002 RID: 2
8 [StaticAccessor("GetPhysicsManager2D()", StaticAccessorType.Arrow)]
9 [NativeHeader("Modules/Physics2D/PhysicsManager2D.h")]
10 [NativeHeader("Physics2DScriptingClasses.h")]
11 [NativeHeader("Physics2DScriptingClasses.h")]
12 public class Physics2D
13 {
14 // Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
15 // Note: this type is marked as 'beforefieldinit'.
16 static Physics2D()
17 {
18 }
19
20 // Token: 0x04000001 RID: 1
22 }
23}
class f__AnonymousType0<< Count > j__TPar
static List< Rigidbody2D > m_LastDisabledRigidbody2D
Definition Physics2D.cs:21