terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Physics2D.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Collections.Generic
;
3
using
UnityEngine.Bindings
;
4
5
namespace
UnityEngine
6
{
7
// Token: 0x02000002 RID: 2
8
[
StaticAccessor
(
"GetPhysicsManager2D()"
,
StaticAccessorType
.Arrow)]
9
[
NativeHeader
(
"Modules/Physics2D/PhysicsManager2D.h"
)]
10
[
NativeHeader
(
"Physics2DScriptingClasses.h"
)]
11
[
NativeHeader
(
"Physics2DScriptingClasses.h"
)]
12
public
class
Physics2D
13
{
14
// Token: 0x06000001 RID: 1 RVA: 0x00002050 File Offset: 0x00000250
15
// Note: this type is marked as 'beforefieldinit'.
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static
Physics2D
()
17
{
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}
19
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// Token: 0x04000001 RID: 1
21
private
static
List<Rigidbody2D>
m_LastDisabledRigidbody2D
;
22
}
23
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Collections.Generic.List
Definition
List.cs:13
UnityEngine.Physics2D.m_LastDisabledRigidbody2D
static List< Rigidbody2D > m_LastDisabledRigidbody2D
Definition
Physics2D.cs:21
UnityEngine.Physics2D.Physics2D
static Physics2D()
Definition
Physics2D.cs:16
UnityEngine.Physics2D
Definition
Physics2D.cs:13
System.Collections.Generic
Definition
ArrayBuilder.cs:5
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.Physics2DModule
UnityEngine
Physics2D.cs
Generated by
1.10.0