terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnityEventTools.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
UnityEngine.Events
4
{
5
// Token: 0x0200015A RID: 346
6
internal
class
UnityEventTools
7
{
8
// Token: 0x06000677 RID: 1655 RVA: 0x0000B7DC File Offset: 0x000099DC
9
internal
static
string
TidyAssemblyTypeName
(
string
assemblyTypeName
)
10
{
11
bool
flag =
string
.IsNullOrEmpty(
", Version="
);
12
if
(
", Version="
==
null
)
13
{
14
}
15
if
(
", Version="
==
null
)
16
{
17
}
18
int
num2
;
19
int
num3
;
20
int
num =
Math
.
Min
(
num2
,
num3
);
21
if
(
", Version="
==
null
)
22
{
23
}
24
int
num5
;
25
int
num4
=
Math
.
Min
(
num5
, num);
26
string
text
;
27
int
num6
=
text
.IndexOf(
", UnityEngine."
);
28
bool
flag2
=
text
.EndsWith(
"Module"
);
29
long
num7
= 0
L
;
30
return
text
.Substring((
int
)
num7
,
num6
) +
", UnityEngine"
;
31
}
32
}
33
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Math.Min
static byte Min(byte val1, byte val2)
Definition
Math.cs:152
System.Math
Definition
Math.cs:11
UnityEngine.Events.UnityEventTools.TidyAssemblyTypeName
static string TidyAssemblyTypeName(string assemblyTypeName)
Definition
UnityEventTools.cs:9
UnityEngine.Events.UnityEventTools
Definition
UnityEventTools.cs:7
System.ExceptionArgument.text
@ text
System
Definition
__ComObject.cs:4
UnityEngine.Events
Definition
ArgumentCache.cs:6
UnityEngine.KeyCode.L
@ L
source
UnityEngine.CoreModule
UnityEngine
Events
UnityEventTools.cs
Generated by
1.10.0