terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnityEventTools.cs
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1using System;
2
3namespace UnityEngine.Events
4{
5 // Token: 0x0200015A RID: 346
6 internal class UnityEventTools
7 {
8 // Token: 0x06000677 RID: 1655 RVA: 0x0000B7DC File Offset: 0x000099DC
9 internal static string TidyAssemblyTypeName(string assemblyTypeName)
10 {
11 bool flag = string.IsNullOrEmpty(", Version=");
12 if (", Version=" == null)
13 {
14 }
15 if (", Version=" == null)
16 {
17 }
18 int num2;
19 int num3;
20 int num = Math.Min(num2, num3);
21 if (", Version=" == null)
22 {
23 }
24 int num5;
25 int num4 = Math.Min(num5, num);
26 string text;
27 int num6 = text.IndexOf(", UnityEngine.");
28 bool flag2 = text.EndsWith("Module");
29 long num7 = 0L;
30 return text.Substring((int)num7, num6) + ", UnityEngine";
31 }
32 }
33}
class f__AnonymousType0<< Count > j__TPar
static byte Min(byte val1, byte val2)
Definition Math.cs:152
static string TidyAssemblyTypeName(string assemblyTypeName)