terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ProcessingState.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
Unity.IO.LowLevel.Unsafe
5
{
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// Token: 0x0200000F RID: 15
7
[
NativeHeader
(
"Runtime/File/AsyncReadManagerMetrics.h"
)]
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public
enum
ProcessingState
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{
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// Token: 0x0400001E RID: 30
11
Unknown
,
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// Token: 0x0400001F RID: 31
13
InQueue
,
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// Token: 0x04000020 RID: 32
15
Reading
,
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// Token: 0x04000021 RID: 33
17
Completed
,
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// Token: 0x04000022 RID: 34
19
Failed
,
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// Token: 0x04000023 RID: 35
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Canceled
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
Unity.IO.LowLevel.Unsafe.ProcessingState
ProcessingState
Definition
ProcessingState.cs:9
Unity.IO.LowLevel.Unsafe.ProcessingState.InQueue
@ InQueue
Unity.IO.LowLevel.Unsafe.ProcessingState.Completed
@ Completed
Unity.IO.LowLevel.Unsafe.ProcessingState.Canceled
@ Canceled
Unity.IO.LowLevel.Unsafe.ProcessingState.Reading
@ Reading
Unity.IO.LowLevel.Unsafe.ProcessingState.Unknown
@ Unknown
Unity.IO.LowLevel.Unsafe.ProcessingState.Failed
@ Failed
Unity.IO.LowLevel.Unsafe
Definition
AssetLoadingSubsystem.cs:4
source
UnityEngine.CoreModule
Unity
IO
LowLevel
Unsafe
ProcessingState.cs
Generated by
1.10.0