terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place()

override bool Terraria.GameContent.Biomes.CorruptionPitBiome.Place ( Point origin,
StructureMap structures )
inline

Definition at line 12 of file CorruptionPitBiome.cs.

13 {
14 if (!true)
15 {
16 }
17 if (!true)
18 {
19 }
20 Tile tile;
21 ushort wall = tile.wall;
23 if (genCondition == null || genCondition != null)
24 {
26 int num = 10;
27 int num2 = 12;
28 int num3 = random.Next(num, num2);
30 if (genAction == null || genAction != null)
31 {
33 int num4 = 5;
34 int num5 = 7;
35 int num6 = random2.Next(num4, num5);
37 if (genAction2 == null || genAction2 != null)
38 {
40 int num7 = 4;
41 int num8 = 6;
42 int num9 = random3.Next(num7, num8);
44 if (genAction3 == null || genAction3 != null)
45 {
46 }
47 }
48 }
49 }
51 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Tile.wall.