terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Complete()

virtual void System.Net.LazyAsyncResult.Complete ( IntPtr userToken)
inlineprotectedvirtual

Reimplemented in System.Net.ContextAwareResult.

Definition at line 289 of file LazyAsyncResult.cs.

290 {
292 int nestedIOCount = currentThreadContext.m_NestedIOCount;
294 if (asyncCallback != null)
295 {
296 IntPtr method_code = asyncCallback.method_code;
297 IntPtr invoke_impl = asyncCallback.invoke_impl;
298 IntPtr method = asyncCallback.method;
299 }
300 long num = 0L;
301 int nestedIOCount2 = currentThreadContext.m_NestedIOCount;
303 if (num != 0L)
304 {
305 throw new OutOfMemoryException();
306 }
307 }
class f__AnonymousType0<< Count > j__TPar
LazyAsyncResult(object myObject, object myState, AsyncCallback myCallBack)

References System.Net.LazyAsyncResult.CurrentThreadContext, j__TPar, System.L, and System.Net.LazyAsyncResult.m_AsyncCallback.