terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ClientServerLoopSetup()

static void Terraria.Netplay.ClientServerLoopSetup ( RemoteAddress address)
inlinestaticprivate

Definition at line 208 of file Netplay.cs.

209 {
210 int num = 1;
211 if (num == 0)
212 {
213 }
214 Netplay.ResetNetDiag();
215 if (num == 0)
216 {
217 }
218 int myPlayer = Main.myPlayer;
219 int myPlayer2 = Main.myPlayer;
220 int myPlayer3 = Main.myPlayer;
221 int myPlayer4 = Main.myPlayer;
222 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Main.myPlayer, and Terraria.Netplay.ResetNetDiag().