terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ OnConnectionAccepted()

static void Terraria.Netplay.OnConnectionAccepted ( int clientId)
inlinestaticprivate

Definition at line 335 of file Netplay.cs.

336 {
337 if (!true)
338 {
339 }
340 string text;
341 Debug.Log(text + " is connecting...");
342 }
static void Log(object message)
Definition Debug.cs:51

References UnityEngine.Debug.Log(), and System.text.