terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IDynamicMessageSink.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.InteropServices
;
3
using
System.Runtime.Remoting.Messaging
;
4
5
namespace
System.Runtime.Remoting.Contexts
6
{
7
// Token: 0x02000373 RID: 883
8
[
ComVisible
(
true
)]
9
public
interface
IDynamicMessageSink
10
{
11
// Token: 0x06001D1A RID: 7450
12
void
ProcessMessageFinish
(
IMessage
replyMsg
,
bool
bCliSide
,
bool
bAsync
);
13
14
// Token: 0x06001D1B RID: 7451
15
void
ProcessMessageStart
(
IMessage
reqMsg
,
bool
bCliSide
,
bool
bAsync
);
16
}
17
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Runtime.Remoting.Contexts.IDynamicMessageSink.ProcessMessageFinish
void ProcessMessageFinish(IMessage replyMsg, bool bCliSide, bool bAsync)
System.Runtime.Remoting.Contexts.IDynamicMessageSink.ProcessMessageStart
void ProcessMessageStart(IMessage reqMsg, bool bCliSide, bool bAsync)
System.Runtime.Remoting.Contexts.IDynamicMessageSink
Definition
IDynamicMessageSink.cs:10
System.Runtime.Remoting.Messaging.IMessage
Definition
IMessage.cs:10
System.Runtime.InteropServices
Definition
_Activator.cs:4
System.Runtime.Remoting.Contexts
Definition
Context.cs:10
System.Runtime.Remoting.Messaging
Definition
ArgInfo.cs:5
System
Definition
__ComObject.cs:4
source
mscorlib
System
Runtime
Remoting
Contexts
IDynamicMessageSink.cs
Generated by
1.10.0