terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ TryAdd()

bool System.Xml.Linq.XHashtable< TValue >.XHashtableState.TryAdd ( TValue value,
[Out] TValue newValue )
inline

Definition at line 134 of file XHashtable.cs.

135 {
136 if (this != null)
137 {
138 int[] buckets = this._buckets;
139 int[] buckets2 = this._buckets;
140 XHashtable.XHashtableState.Entry[] entries = this._entries;
142 int[] buckets3 = this._buckets;
143 if (entries != null)
144 {
145 XHashtable.XHashtableState.Entry[] entries2 = this._entries;
146 }
147 int[] buckets4 = this._buckets;
148 XHashtable.XHashtableState.Entry[] entries3 = this._entries;
149 return;
150 }
151 }
class f__AnonymousType0<< Count > j__TPar
static void MemoryBarrier()
Definition Thread.cs:335
XHashtable< TValue >.XHashtableState.Entry[] _entries
XHashtable(XHashtable< TValue >.ExtractKeyDelegate extractKey, int capacity)
Definition XHashtable.cs:12

References System.Xml.Linq.XHashtable< TValue >.XHashtableState._buckets, System.Xml.Linq.XHashtable< TValue >.XHashtableState._entries, j__TPar, and System.Threading.Thread.MemoryBarrier().