terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SemaphoreFullException.cs
Go to the documentation of this file.
1
using
System
;
2
using
System.Runtime.Serialization
;
3
4
namespace
System.Threading
5
{
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// Token: 0x020001BF RID: 447
7
[
Serializable
]
8
public
class
SemaphoreFullException
:
SystemException
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{
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// Token: 0x060010BC RID: 4284 RVA: 0x0002375C File Offset: 0x0002195C
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public
SemaphoreFullException
()
12
:
base
(
"Adding the specified count to the semaphore would cause it to exceed its maximum count."
)
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{
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}
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// Token: 0x060010BD RID: 4285 RVA: 0x00023774 File Offset: 0x00021974
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protected
SemaphoreFullException
(
SerializationInfo
info
,
StreamingContext
context)
18
:
base
(
info
, context)
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{
20
}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.Runtime.Serialization.SerializationInfo
Definition
SerializationInfo.cs:10
System.SystemException
Definition
SystemException.cs:9
System.Threading.SemaphoreFullException.SemaphoreFullException
SemaphoreFullException()
Definition
SemaphoreFullException.cs:11
System.Threading.SemaphoreFullException.SemaphoreFullException
SemaphoreFullException(SerializationInfo info, StreamingContext context)
Definition
SemaphoreFullException.cs:17
System.Threading.SemaphoreFullException
Definition
SemaphoreFullException.cs:9
System.Reflection.TypeAttributes.Serializable
@ Serializable
System.Runtime.Serialization
Definition
DeserializationEventHandler.cs:4
System.Threading
Definition
_ThreadPoolWaitCallback.cs:4
System.ExceptionArgument.info
@ info
System
Definition
__ComObject.cs:4
System.Runtime.Serialization.StreamingContext
Definition
StreamingContext.cs:10
source
mscorlib
System
Threading
SemaphoreFullException.cs
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1.10.0