terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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PreserveReferencesHandling.cs
Go to the documentation of this file.
1
using
System
;
2
using
Newtonsoft.Json.Shims
;
3
4
namespace
Newtonsoft.Json
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{
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// Token: 0x0200001D RID: 29
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[Flags]
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[
Preserve
]
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public
enum
PreserveReferencesHandling
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{
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// Token: 0x04000041 RID: 65
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None
= 0,
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// Token: 0x04000042 RID: 66
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Objects
= 1,
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// Token: 0x04000043 RID: 67
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Arrays
= 2,
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// Token: 0x04000044 RID: 68
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All
= 3
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}
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}
Newtonsoft.Json.Shims
Definition
PreserveAttribute.cs:4
Newtonsoft.Json.PreserveReferencesHandling
PreserveReferencesHandling
Definition
PreserveReferencesHandling.cs:10
Newtonsoft.Json.PreserveReferencesHandling.All
@ All
Newtonsoft.Json.PreserveReferencesHandling.Objects
@ Objects
Newtonsoft.Json.PreserveReferencesHandling.Arrays
@ Arrays
Newtonsoft.Json.DateParseHandling.None
@ None
Newtonsoft.Json
Definition
BsonArray.cs:8
System.Xml.Schema.XmlSchemaWhiteSpace.Preserve
@ Preserve
System
Definition
__ComObject.cs:4
source
Newtonsoft.Json
PreserveReferencesHandling.cs
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1.10.0