terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Message.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
Telepathy
4
{
5
// Token: 0x02000315 RID: 789
6
public
struct
Message
7
{
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// Token: 0x0600126D RID: 4717 RVA: 0x00059A9C File Offset: 0x00057C9C
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public
Message
(
int
connectionId
,
EventType
eventType
,
byte
[]
data
)
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{
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this.connectionId
=
connectionId
;
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this.data
=
eventType
;
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this.data
=
data
;
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}
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// Token: 0x04002205 RID: 8709
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public
readonly
int
connectionId
;
18
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// Token: 0x04002206 RID: 8710
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public
readonly
EventType
eventType
;
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// Token: 0x04002207 RID: 8711
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public
readonly
byte
[]
data
;
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
Telepathy.EventType
EventType
Definition
EventType.cs:7
Telepathy
Definition
Client.cs:12
Telepathy.Message.eventType
readonly EventType eventType
Definition
Message.cs:20
Telepathy.Message.Message
Message(int connectionId, EventType eventType, byte[] data)
Definition
Message.cs:9
Telepathy.Message.connectionId
readonly int connectionId
Definition
Message.cs:17
Telepathy.Message.data
readonly byte[] data
Definition
Message.cs:23
Telepathy.Message
Definition
Message.cs:7
source
Telepathy
Message.cs
Generated by
1.10.0