terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ InternalWrite()

void System.Net.MonoChunkParser.InternalWrite ( byte[] buffer,
int offset,
int size )
inlineprivate

Definition at line 55 of file MonoChunkParser.cs.

56 {
58 MonoChunkParser.State state2 = this.GetChunkSize(buffer, offset, size);
59 this.state = state2;
60 StringBuilder stringBuilder = this.saved;
61 long num = 0L;
62 stringBuilder.Length = (int)num;
64 MonoChunkParser.State state4 = this.ReadBody(buffer, offset, size);
66 MonoChunkParser.State state5 = this.ReadCRLF(buffer, offset, size);
68 MonoChunkParser.State state6 = this.ReadTrailer(buffer, offset, size);
71 long num2 = 0L;
73 }
class f__AnonymousType0<< Count > j__TPar
MonoChunkParser.State ReadBody(byte[] buffer, int offset, int size)
MonoChunkParser.State ReadCRLF(byte[] buffer, int offset, int size)
MonoChunkParser.State GetChunkSize(byte[] buffer, int offset, int size)
MonoChunkParser.State state
MonoChunkParser.State ReadTrailer(byte[] buffer, int offset, int size)

References System.Net.MonoChunkParser.GetChunkSize(), j__TPar, System.L, System.offset, System.Net.MonoChunkParser.ReadBody(), System.Net.MonoChunkParser.ReadCRLF(), System.Net.MonoChunkParser.ReadTrailer(), System.Net.MonoChunkParser.saved, and System.Net.MonoChunkParser.state.

Referenced by System.Net.MonoChunkParser.Write(), and System.Net.MonoChunkParser.WriteAndReadBack().