terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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LoadHint.cs
Go to the documentation of this file.
1
using
System
;
2
3
namespace
System.Runtime.CompilerServices
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{
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// Token: 0x02000497 RID: 1175
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[
Serializable
]
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public
enum
LoadHint
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{
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// Token: 0x040012E0 RID: 4832
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Default
,
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// Token: 0x040012E1 RID: 4833
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Always
,
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// Token: 0x040012E2 RID: 4834
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Sometimes
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}
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}
System.Reflection.TypeAttributes.Serializable
@ Serializable
System.Runtime.CompilerServices.LoadHint
LoadHint
Definition
LoadHint.cs:8
System.Runtime.CompilerServices.LoadHint.Sometimes
@ Sometimes
System.Runtime.CompilerServices.LoadHint.Always
@ Always
System.Runtime.CompilerServices.LoadHint.Default
@ Default
System.Runtime.CompilerServices
Definition
AsyncMethodBuilderAttribute.cs:4
System
Definition
__ComObject.cs:4
source
mscorlib
System
Runtime
CompilerServices
LoadHint.cs
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1.10.0