terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AddGroup()

void System.Text.RegularExpressions.RegexParser.AddGroup ( )
inlineprivate

Definition at line 1086 of file RegexParser.cs.

1087 {
1088 RegexNode group = this._group;
1089 int ntype = group.NType;
1090 RegexNode concatenation = this._concatenation;
1091 RegexNode regexNode = concatenation.ReverseLeft();
1092 group.AddChild(concatenation);
1093 RegexNode group2 = this._group;
1094 int ntype2 = group2.NType;
1095 List<RegexNode> children = group2.Children;
1096 if (children != null)
1097 {
1098 int size = children._size;
1099 }
1100 RegexNode group3 = this._group;
1101 }
class f__AnonymousType0<< Count > j__TPar
void AddChild(RegexNode newChild)
Definition RegexNode.cs:220

References System.Text.RegularExpressions.RegexParser._concatenation, System.Text.RegularExpressions.RegexParser._group, System.Collections.Generic.List< T >._size, System.Text.RegularExpressions.RegexNode.AddChild(), j__TPar, System.Text.RegularExpressions.RegexNode.NType, and System.Text.RegularExpressions.RegexNode.ReverseLeft().