int characterCountVisible
TextGenerationSettings ValidatedSettings(TextGenerationSettings settings)
bool Populate_Internal(string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, VerticalWrapMode verticalOverFlow, HorizontalWrapMode horizontalOverflow, bool updateBounds, TextAnchor anchor, Vector2 extents, Vector2 pivot, bool generateOutOfBounds, bool alignByGeometry, [Out] TextGenerationError error)
void GetLines(List< UILineInfo > lines)
readonly List< UIVertex > m_Verts
void GetCharacters(List< UICharInfo > characters)
float GetPreferredHeight(string str, TextGenerationSettings settings)
IList< UILineInfo > lines
bool Populate_Internal_Injected(string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, int verticalOverFlow, int horizontalOverflow, bool updateBounds, TextAnchor anchor, float extentsX, float extentsY, float pivotX, float pivotY, bool generateOutOfBounds, bool alignByGeometry, [Out] uint error)
TextGenerator(int initialCapacity)
static void Internal_Destroy(IntPtr ptr)
void GetVertices(List< UIVertex > vertices)
TextGenerationError PopulateWithError(string str, TextGenerationSettings settings)
TextGenerationError PopulateAlways(string str, TextGenerationSettings settings)
void GetCharactersInternal(object characters)
void get_rectExtents_Injected([Out] Rect ret)
readonly List< UICharInfo > m_Characters
readonly List< UILineInfo > m_Lines
bool PopulateWithErrors(string str, TextGenerationSettings settings, GameObject context)
static IntPtr Internal_Create()
TextGenerationSettings m_LastSettings
bool Populate(string str, TextGenerationSettings settings)
void GetLinesInternal(object lines)
float GetPreferredWidth(string str, TextGenerationSettings settings)
IList< UICharInfo > characters
TextGenerationError m_LastValid
void GetVerticesInternal(object vertices)
bool Populate_Internal(string str, Font font, Color color, int fontSize, float scaleFactor, float lineSpacing, FontStyle style, bool richText, bool resizeTextForBestFit, int resizeTextMinSize, int resizeTextMaxSize, int verticalOverFlow, int horizontalOverflow, bool updateBounds, TextAnchor anchor, float extentsX, float extentsY, float pivotX, float pivotY, bool generateOutOfBounds, bool alignByGeometry, [Out] uint error)