terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ParseNumber()

void Newtonsoft.Json.JsonTextReader.ParseNumber ( ReadType readType)
inlineprivate

Definition at line 705 of file JsonTextReader.cs.

706 {
707 this.ShiftBufferIfNeeded();
708 char[] chars = this._chars;
710 if (this._currentPosition != null)
711 {
712 return;
713 }
714 bool <SupportMultipleContent>k__BackingField = this.<SupportMultipleContent>k__BackingField;
715 int num = 12;
717 this._currentState = (JsonReader.State)num;
718 if (hasIndex)
719 {
720 int position = this._currentPosition.Position;
722 }
723 int charPos = this._charPos;
724 char[] chars2 = this._chars;
725 if (charPos == 0)
726 {
727 }
729 }
class f__AnonymousType0<< Count > j__TPar
bool< CloseInput > k__BackingField
JsonPosition _currentPosition

References Newtonsoft.Json.JsonTextReader._charPos, Newtonsoft.Json.JsonTextReader._chars, Newtonsoft.Json.JsonReader._currentPosition, Newtonsoft.Json.Utilities.StringReference._length, Newtonsoft.Json.JsonTextReader._stringReference, Newtonsoft.Json.JsonPosition.HasIndex, j__TPar, Newtonsoft.Json.JsonReader.k__BackingField, System.length, Newtonsoft.Json.JsonPosition.Position, Newtonsoft.Json.JsonTextReader.ReadNumberIntoBuffer(), Newtonsoft.Json.JsonTextReader.ShiftBufferIfNeeded(), and Newtonsoft.Json.JsonReader.SupportMultipleContent.