terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ParseUnicode()

char Newtonsoft.Json.JsonTextReader.ParseUnicode ( )
inlineprivate

Definition at line 517 of file JsonTextReader.cs.

518 {
519 int charsUsed = this._charsUsed;
520 int lineStartPos = this._lineStartPos;
521 int num = 4;
522 int num2 = 1;
523 bool flag = this.ReadChars(num, num2 != 0);
524 int charPos = this._charPos;
525 char c = Convert.ToChar(ConvertUtils.HexTextToInt(this._chars, charPos, num2));
526 int charPos2 = this._charPos;
528 return c;
529 }
class f__AnonymousType0<< Count > j__TPar
bool ReadChars(int relativePosition, bool append)
static int HexTextToInt(char[] text, int start, int end)
static char ToChar(object value, IFormatProvider provider)
Definition Convert.cs:309

References Newtonsoft.Json.JsonTextReader._charPos, Newtonsoft.Json.JsonTextReader._charsUsed, Newtonsoft.Json.JsonTextReader._lineStartPos, Newtonsoft.Json.Utilities.ConvertUtils.HexTextToInt(), j__TPar, Newtonsoft.Json.JsonTextReader.ReadChars(), and System.Convert.ToChar().