terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ WriteFile()

void SaveSynchronisationOperation_ReceiveFile.WriteFile ( )
inlineprivate

Definition at line 56 of file SaveSynchronisationOperation_ReceiveFile.cs.

57 {
58 if (!true)
59 {
60 }
61 string savePath = Main.SavePath;
62 string text = this.filename;
63 string text2 = savePath + text;
64 long num = 0L;
65 byte[] array = FileUtilities.ReadAllBytes(text2, num != 0L);
66 byte[] array2 = this.fileData;
67 Debug.LogError("Error in transfer");
68 byte[] array3 = this.fileData;
69 Debug.LogError("Error in transfer");
70 }
class f__AnonymousType0<< Count > j__TPar
static string SavePath
Definition Main.cs:4045
static byte[] ReadAllBytes(string path, bool cloud=false)
static void LogError(object message)
Definition Debug.cs:62

References System.array, fileData, filename, j__TPar, System.L, UnityEngine.Debug.LogError(), Terraria.Utilities.FileUtilities.ReadAllBytes(), Terraria.Main.SavePath, and System.text.