terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ProcessMessage()

override void SaveSynchronisationOperation_ReceiveFile.ProcessMessage ( SaveSynchronisationOperation::MessageId messageId,
byte[] data )
inlinevirtual

Reimplemented from SaveSynchronisationOperation.

Definition at line 25 of file SaveSynchronisationOperation_ReceiveFile.cs.

26 {
27 bool flag = this.filename.Contains(".plr");
28 string text = this.filename;
29 string text2 = this.filename;
30 Debug.Log("Setting active player " + text2);
31 long num = 0L;
32 int num2 = 6;
33 if (num == 0L)
34 {
35 if (num2 == 0)
36 {
37 bool flag2 = this.filename.Contains(".wld");
38 string text3 = this.filename;
39 string text4 = this.filename;
40 Debug.Log("Setting active world " + text4);
41 if (false)
42 {
43 throw new OutOfMemoryException();
44 }
45 }
46 int num3;
47 if (num3 != 0)
48 {
49 }
50 return;
51 }
52 throw new OutOfMemoryException();
53 }
class f__AnonymousType0<< Count > j__TPar
static void Log(object message)
Definition Debug.cs:51

References filename, j__TPar, System.L, UnityEngine.Debug.Log(), and System.text.