terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_024()

void Terraria.Projectile.AI_024 ( )
inlineprivate

Definition at line 5337 of file Projectile.cs.

5338 {
5339 float num = this.scale;
5340 float num2 = this.rotation;
5341 float x = this.velocity.X;
5342 int num3 = this.type;
5343 if (num3 == 0)
5344 {
5345 }
5346 int num4;
5347 float x2;
5348 if (num4 == 0)
5349 {
5350 x2 = this.position.X;
5351 float y = this.position.Y;
5352 int width = this.width;
5353 bool wet = this.wet;
5354 if (num3 == 0)
5355 {
5356 }
5357 if (!true)
5358 {
5359 }
5360 }
5361 float x3 = this.velocity.X;
5362 float y2 = this.velocity.Y;
5364 float num5 = this.scale;
5365 this.scale = num5;
5366 int num6 = 52429;
5367 this.scale = (float)num6;
5368 this.Kill();
5369 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Projectile.Kill(), Terraria.Entity.position, Terraria.Projectile.rotation, Terraria.Projectile.scale, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.