1249 {
1250 if (!true)
1251 {
1252 }
1253 int num;
1254 if (num == 0)
1255 {
1256 }
1257 int heightLevel;
1258 if (num != 0)
1259 {
1260 heightLevel =
fisher.heightLevel;
1261 if (heightLevel == 0)
1262 {
1263 int rolledEnemySpawn =
fisher.rolledEnemySpawn;
1265 {
1266 if (
fisher.CanFishInLava)
1267 {
1268 bool crate =
fisher.crate;
1269 if (crate)
1270 {
1271 if (!crate)
1272 {
1273 }
1276 {
1279 {
1280 }
1281 return;
1282 }
1283 }
1284 bool legendary =
fisher.legendary;
1285 if (legendary)
1286 {
1287 if (!legendary)
1288 {
1289 }
1290 if (legendary)
1291 {
1292 if (!legendary)
1293 {
1294 }
1297 {
1300 {
1301 }
1302 return;
1303 }
1304 }
1307 {
1309 {
1310 }
1312 {
1314 {
1315 }
1318 {
1321 {
1322 }
1324 {
1325 }
1326 return;
1327 }
1328 }
1329 }
1330 }
1332 {
1333 return;
1334 }
1336 {
1337 return;
1338 }
1339 }
1340 }
1342 {
1344 {
1346 return;
1347 }
1348 bool uncommon =
fisher.uncommon;
1349 if (uncommon)
1350 {
1351 if (!uncommon)
1352 {
1353 }
1356 {
1357 }
1359 {
1360 int questFish =
fisher.questFish;
1361 return;
1362 }
1363 }
1364 }
1365 else
1366 {
1369 {
1370 }
1371 if (
fisher.fishingLevel == 0)
1372 {
1373 }
1374 int fishingLevel =
fisher.fishingLevel;
1375 int waterTilesCount =
fisher.waterTilesCount;
1376 float waterQuality =
fisher.waterQuality;
1377 if (waterTilesCount == 0)
1378 {
1379 }
1384 {
1385 return;
1386 }
1387 }
1388 return;
1389 }
1390 }
1391 if (heightLevel == 0)
1392 {
1393 }
1394 }
class f__AnonymousType0<< Count > j__TPar