terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ StatusPvP()

void Terraria.Projectile.StatusPvP ( int i)
inline

Definition at line 362 of file Projectile.cs.

363 {
364 bool flag = this.melee;
365 if (!flag)
366 {
367 if (!flag)
368 {
369 }
370 if (!flag)
371 {
372 goto IL_0056;
373 }
374 }
375 if (!flag)
376 {
377 }
378 bool flag2 = this.noEnchantments;
379 if (!flag2)
380 {
381 if (!flag2)
382 {
383 }
384 return;
385 }
386 IL_0056:
387 if (this.type == 0)
388 {
389 }
390 if (this.type == 0)
391 {
392 }
393 if (this.type == 0)
394 {
395 }
396 if (this.type == 0)
397 {
398 }
399 bool flag3;
400 if (!this.melee)
401 {
402 flag3 = this.ranged;
403 if (!flag3)
404 {
405 goto IL_00F6;
406 }
407 }
408 if (!flag3)
409 {
410 }
411 bool flag4 = this.noEnchantments;
412 if (!flag4)
413 {
414 if (!flag4)
415 {
416 }
417 }
418 IL_00F6:
419 bool flag5 = this.melee;
420 if (flag5)
421 {
422 if (!flag5)
423 {
424 }
425 if (flag5)
426 {
427 bool flag6 = this.noEnchantments;
428 if (!flag6)
429 {
430 if (!flag6)
431 {
432 }
433 if (flag4)
434 {
435 int num;
436 if (num != 0)
437 {
438 if (!flag4)
439 {
440 }
441 int num2;
442 if (num2 != 0)
443 {
444 return;
445 }
446 goto IL_0147;
447 }
448 }
449 else
450 {
451 int num2;
452 while (num2 != 0)
453 {
454 }
455 }
456 return;
457 }
458 }
459 }
460 IL_0147:
461 int num3 = this.type;
462 if (num3 == 0)
463 {
464 }
465 int num4;
466 if (num4 == 0)
467 {
468 if (num3 == 0)
469 {
470 }
471 }
472 if (this.type == 0)
473 {
474 }
475 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.Projectile.melee, Terraria.Projectile.noEnchantments, Terraria.Projectile.ranged, and Terraria.Projectile.type.