terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_064()

void Terraria.Projectile.AI_064 ( )
inlineprivate

Definition at line 6692 of file Projectile.cs.

6693 {
6694 int num = 1;
6695 int num2 = this.type;
6696 float x = this.velocity.X;
6697 if (num == 0)
6698 {
6699 }
6701 this.direction = num;
6702 int num3 = this.frameCounter;
6703 int num4 = this.frame;
6705 this.frame = num4;
6706 if (num4 == 0)
6707 {
6708 }
6709 int myPlayer = Main.myPlayer;
6710 int num5 = this.owner;
6711 int width = this.width;
6712 float x2 = this.position.X;
6713 this.position.X = (float)width;
6714 int num6 = 1;
6715 int num7 = 16936;
6716 int num8 = 32640;
6717 float x3 = this.position.X;
6718 float y = this.position.Y;
6719 this.width = num7;
6720 this.wet = num8 != 0;
6721 this.netUpdate = num6 != 0;
6722 int width2 = this.width;
6723 bool wet = this.wet;
6724 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.