terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_012()

void Terraria.Projectile.AI_012 ( )
inlineprivate

Definition at line 5135 of file Projectile.cs.

5136 {
5137 if (this.type == 0)
5138 {
5139 }
5140 float x = this.position.X;
5141 float y = this.position.Y;
5142 int num = this.type;
5143 float num2 = this.scale;
5144 this.scale = num2;
5145 this.Kill();
5146 int num3 = this.type;
5147 float y2 = this.velocity.Y;
5149 float y3 = this.position.Y;
5150 float x2 = this.velocity.X;
5151 float x3 = this.position.X;
5152 int width = this.width;
5153 bool wet = this.wet;
5154 float x4 = this.velocity.X;
5155 float y4 = this.velocity.Y;
5156 float y5 = this.velocity.Y;
5157 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Projectile.Kill(), Terraria.Entity.position, Terraria.Projectile.scale, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.