terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_190_NightsEdge()

void Terraria.Projectile.AI_190_NightsEdge ( )
inlineprivate

Definition at line 2247 of file Projectile.cs.

2248 {
2249 if (this.type == 0)
2250 {
2251 }
2252 float x = this.position.X;
2253 float y = this.position.Y;
2255 float volume;
2256 if (soundEffectInstance != null)
2257 {
2258 volume = soundEffectInstance._volume;
2259 float num;
2261 }
2262 float x2 = this.velocity.X;
2263 float y2 = this.velocity.Y;
2264 int num2 = this.type;
2265 this.rotation = volume;
2266 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.