terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ FishingCheck_RollDropLevels()

void Terraria.Projectile.FishingCheck_RollDropLevels ( int fishingLevel,
[Out] bool common,
[Out] bool uncommon,
[Out] bool rare,
[Out] bool veryrare,
[Out] bool legendary,
[Out] bool crate )
inlineprivate

Definition at line 1418 of file Projectile.cs.

1419 {
1420 if (1050 == 0)
1421 {
1422 }
1423 int num = 4;
1424 if (num == 0)
1425 {
1426 }
1427 int num2;
1428 int num3;
1429 if (num2 == 0)
1430 {
1431 num3 = 1;
1432 common.m_value = num3 != 0;
1433 }
1434 if (num3 == 0)
1435 {
1436 }
1437 int num4;
1438 int num5;
1439 if (num4 == 0)
1440 {
1441 num5 = 1;
1442 uncommon.m_value = num5 != 0;
1443 }
1444 if (num5 == 0)
1445 {
1446 }
1447 int num6;
1448 int num7;
1449 if (num6 == 0)
1450 {
1451 num7 = 1;
1452 rare.m_value = num7 != 0;
1453 }
1454 if (num7 == 0)
1455 {
1456 }
1457 int num8;
1458 int num9;
1459 if (num8 == 0)
1460 {
1461 num9 = 1;
1462 num.m_value = num9;
1463 }
1464 if (num9 == 0)
1465 {
1466 }
1467 int num10;
1468 int num11;
1469 if (num10 == 0)
1470 {
1471 num11 = 1;
1473 }
1474 if (num11 == 0)
1475 {
1476 }
1477 int num12 = 1;
1479 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.