terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_054()

void Terraria.Projectile.AI_054 ( )
inlineprivate

Definition at line 6339 of file Projectile.cs.

6340 {
6341 int num = this.type;
6342 if (num == 0)
6343 {
6344 }
6345 int myPlayer = Main.myPlayer;
6346 if (num != 0)
6347 {
6348 if (num == 0)
6349 {
6350 }
6351 int myPlayer2 = Main.myPlayer;
6352 }
6353 if (num == 0)
6354 {
6355 }
6356 int myPlayer3 = Main.myPlayer;
6357 if (num != 0)
6358 {
6359 int num2 = 2;
6361 }
6362 if (this.whoAmI == 0)
6363 {
6364 }
6365 int num3 = this.owner;
6366 int num4 = this.type;
6367 float x = this.position.X;
6368 if (num4 == 0)
6369 {
6370 }
6371 float y = this.position.Y;
6372 int width = this.width;
6373 float x2 = this.position.X;
6374 float y2 = this.position.Y;
6375 float x3 = this.velocity.X;
6377 float y3 = this.velocity.Y;
6378 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References j__TPar, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Entity.position, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.whoAmI, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.