terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_038()

void Terraria.Projectile.AI_038 ( )
inlineprivate

Definition at line 5878 of file Projectile.cs.

5879 {
5880 int num = 1;
5881 if (num == 0)
5882 {
5883 }
5884 float x = this.position.X;
5885 float y = this.position.Y;
5886 if (num == 0)
5887 {
5888 }
5889 int myPlayer = Main.myPlayer;
5890 int num2 = this.owner;
5892 float x2 = this.position.X;
5893 float y2 = this.position.Y;
5894 float x3 = this.velocity.X;
5895 float y3 = this.velocity.Y;
5896 int num3 = this.damage;
5897 float num4 = this.knockBack;
5898 int num5 = this.owner;
5899 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
IEntitySource GetProjectileSource_FromThis()

References Terraria.Projectile.damage, Terraria.Projectile.GetProjectileSource_FromThis(), j__TPar, Terraria.Projectile.knockBack, Terraria.Main.myPlayer, Terraria.Projectile.owner, Terraria.Entity.position, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.